Tuesday, 30 June 2020

Mixing Tests: The Inconsistency of The Various Audio Players

(Ye, old Trippingonacable Studios circa: 2001 - 2004, Calgary, AB, Canada)

Ye, so once again we are doing mixing tests, and the one thing we are noticing is the inconsistency of the various audio players. I mean that shit is fairly obvious, but ultimately quite annoying when you are trying to get somewhat of an idea of what your track sounds like when they are mixed down and rendered. I guess it's just annoying, when mixing a track down to a WAV and then playing it, in an audio player, like iTunes or the Windows Media Player, there are soo many goddamn inconsistencies in the audio (between the various audio players)... you begin to wonder, or at least for me, I wonder what exactly needs to be fixed in the track... even in iTunes... the EQ feature they have, fucks up the audio too... so you're not getting a very accurate picture of what needs to be fixed in the mixes.

The solution for me, for this issue..? First, turn off any EQing that the audio player inserts while playing the track (once again I know this is obvious, but some people may not be aware). Second, most music that is distributed online is via streaming platforms, like iTunes, Spotify, Bandcamp, etc... When mixing and mastering, I keep those platforms in mind. I will also say, as a tip: at least I've found, get the WAV file or whatever lossless audio format you are rendering to, to sound the best that it can, I've found once the WAV file sounds good, then rendering down to a MP3 things generally sound good!

There's also the tip of: listening to the rendered mix on various audio systems, like computer speakers, earbuds (on your iOS device), and maybe even in a vehicle sound system, much like they would in the past... to get somewhat of an idea of what your mix will sound like... you want to make sure that the audio is fairly consistent on all those systems!

I realize some of these tips are obvious, but in the past I wouldn't really think about this kind of stuff, and just kind of get an idea with just my monitors... it wasn't until recently, in the last few years that I've actually really started to listen to the mixes on various systems... to get a better idea of how everything sounds, and to make sure everything is fairly consistent across all those systems!

The overall feeling of these mixing sessions: things are going well with these mixing tests! I'm very happy with the way things are coming out, and progressing... and I'm learning a lot! I can't wait to utilize these new found skills in upcoming audio productions and endeavors!! As I already stated in a previous blog, things are really starting to make sense... and rather thinking of this as a science, ultimately it really is subjective, and you kinda got to keep in mind what you are going for in the mixing process, and make sure that all the tracks on whatever album or EP or whatever you're working on have a consistent mix between all the tracks on said album or EP!

P.S.: The image included in this blog is of Trippingonacable Studios, circa: 2001 - 2004, in Calgary, AB, Canada. We have come a long way since then. This was the first iteration of Trippingonacable Studios. We were using a custom PC with a Soundblaster sound card, Impulse Tracker (sequencing software), and eventually Jeskola Buzz Tracker (another sequencing software, but with inbuilt synths and all that kind of shit), combined with a Tascam Portastudio 414 (used as a mixer with audio connected into the sound card, so we could capture guitar samples. As well, we would bounce the audio down from Impulse Tracker to the Portastudio, do vocals on the Portastudio, then send them back into the computer as completed songs, and render them as WAV files or MP3s), as well as a shitty guitar, and a Samson Q mic. My monitoring was done on computer speakers with no sub-woofer. Lot's of fun in the old days, had no idea what the fuck I was doing, but as time has passed, obviously have gained a lot more experience, and I think better mixes of tracks and better songs!

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